Protection Again Firarm and Meele Not Hsowing

Fallout four overviews

Gametitle-FO4.png

Gametitle-FO4.png

Contents

  • 1 Overview
  • 2 Weapon statistics
  • 3 Ballistic weapons
    • 3.one Pistols
    • 3.2 Rifles
    • three.3 Shotguns
    • 3.4 Pipage weapons
    • three.5 Heavy weapons
  • 4 Energy weapons
    • 4.1 Light amplification by stimulated emission of radiation
    • 4.2 Plasma
    • 4.three Other
  • 5 Radiation weapons
    • 5.1 Gamma
  • 6 Poison weapons
  • 7 Explosives
    • 7.1 Thrown
    • 7.2 Placed
    • 7.3 Faction explosives
  • eight Traps
    • 8.one Placed
  • 9 Melee weapons
    • 9.1 Bladed
    • 9.2 Blunt
  • x Unarmed weapons
  • xi Renaming weapons
  • 12 Mods
  • 13 Notes
  • xiv Bugs
  • 15 Encounter also
    • 15.i In Fallout 4
    • 15.2 In the rest of the Fallout series
  • 16 References

Overview

Unlike previous installments, weapons in Fallout 4 fall under 3 classifications, including normal, legendary, and unique. Normal weapons have no special bonuses on them whatever. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Unique weapons are weapons that are already named and volition ever retain the aforementioned special bonuses. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons volition modify their name when mods are applied, unique weapons will not.

All stats are given with standard weapon modifications.

Weapon statistics

Ballistic weapons

Pistols

Pistol name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special result Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Course ID
Fo4 44 Pistol.png .44 pistol 48 28.8 6 119 66 35 one.2 .44 round 6 4.2 99 23.6 000CE97D
Eddies Peace.png Eddie'due south Peace 48 28.8 6 125 81 fifty% more limb damage. .44 circular vi 5 454 90.8 00225AE9
Kelloggs pistol.png Kellogg'due south pistol 48 28.viii 6 119 70 AP refilled on critical striking. .44 round 6 4.three 449 104.4 00225AC1
The Gainer.png The Gainer 48 28.eight 6 119 74 15 points of fire damage. .44 round half dozen 4.vi 468 101.7 00225AE7
Early Retirement.png Early Retirement Creation Club 119 seventy +25% damage towards synths. .44 circular xx000C33
Fallout4 10mm pistol.png 10mm pistol 18 82.8 46 83 lx 28 1.5 10mm circular 12 three.5 fifty 14.3 00004822
Fo4 wastelanders friend.png Wastelander's Friend 27 124.2 46 107 78 +50% more limb damage. 10mm round 24 seven.iii 772 128.7 001F61E6
FO4CC Gen-4 10mm pistol.png Gen-4 10mm pistol Creation Club +50% more damage to robots. 10mm round xx000DA0
The Deliverer.png Deliverer 25 165 66 53 67 26 1.69 Improved VATS striking chance,

25% less AP toll.

10mm round 12 4.iv 774 175.9 000DC8E7
FO4CC Silver sidearm.png Argent Sidearm Creation Club 25 66 10mm round 20001202
Classic 10mm pistol.png Classic 10mm pistol Creation Club 28 41 119 62 28 10mm round xx000F99
Ultimatum.png Ultimatum Creation Club +50 radiation damage. 10mm circular twenty00081D
Fallout4 Flare gun.png Flare gun 10 three 3 146 74 xl 0.25 Flare i 2 50 25 001025AC
WesternPistol.png Western revolver Nuka-World (add-on) 60 36 six 66 xl 0.25 .44 round 6 five.ii 99 nineteen xx0415B3

Rifles

Rifle name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special result Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Form ID
Fo4CC anti-materiel rifle.png Anti-materiel rifle Creation Club fifty x ii 119 71 26 1.91 .fifty caliber 3 12 55 four.58 FEXXXF9C
Assault rifle Assail rifle 30 120 forty 119 72 32 0.94 v.56mm 30 13.1 144 xi 0000463F
CR-74L.png CR-74L Creation Club 33 135 41 .45 IronXxxF99
Fallout4 Combat rifle.png Combat rifle 33 108.nine 33 119 seventy 25 one.32 .45 xx 11.ane 117 ten.5 000DF42E
December's Child (Far Harbor) December'due south Child Far Harbor (add-on) 33 135 41 Lighter, uses five.56mm,

25% faster burn down rate, 15% faster reload.

v.56mm xx014459
Overseers Guardian.png Overseer's Guardian 55 495 xc 109 76 Shoots an additional projectile. .45 20 eleven.1 117 x.5 001F61E7
Gauss rifle (Fallout 4).png Gauss burglarize 110 726 66 191 69 40 3.67 2mm EC seven 15.eight 228 14.iv 000D1EB0
The Last Minute.png The Terminal Minute 192 66 203 112 50% more than limb harm. 2mm EC 20 21.6 6500 300.1 0022B603
CC Prototype Gauss rifle.png Prototype Gauss burglarize Creation Club 100 threescore 6 191 81 2mm EC 3 eighteen 265 14.7 FEThirtyFA0
FO4NW Handmade rifle.png Handmade rifle Nuka-World (add-on) 32 128 40 119 72 32 7.62 round x 12.8 136 x.six xx033B60
FO4NW The Problem Solver.png The Problem Solver Nuka-World (add-on) 57 56 59 185 92 Increased harm after each

consecutive hitting on same target.

seven.62 round
Splattercannon.png Splattercannon Nuka-World (add-on) 51 576.three 113 89 108 Increased impairment after each

sequent hit on same target.

seven.62 round 75 23.6 6855 290.5
Hunting rifle Hunting rifle 37 11.1 three 131 71 28 1.32 .308 5 9.6 55 five.7 0004F46A
RebaII.png Reba 37 11.1 3 131 71 .308 five 9.vi 55 5.7 001ABC92
RebaII.png Reba II 64 25.6 4 215 92 fifty% more damage against mirelurks

and bugs.

.308 5 xv.five 306 xix.7
Tinker Tom Special.png Tinker Tom Special 37 16.v 3 185 112 Higher VATS accuracy if not

in gainsay, higher AP cost.

.308 1 16.seven 706 42.three 001F2675
Lever-action rifle (Far Harbor) Lever-action rifle Far Harbor (add-on) 35 17.5 5 122 72 26 i.35 .45-70 5 ix 150 16.7 xx02C8B0
Fo4FH lever action rifle.png Lucky Eddy Far Harbor (add-on) 35 17.5 5 122 72 +2 Luck when equipped. .45-70 5 ix 201 22.3
Old Reliable Old Reliable Far Harbor (add-on) 70 35 five 122 61 Shoots an additional projectile. .45-70 5 9 801 89
FO4CC Manwell carbine.png Manwell carbine Creation Club 69 227.7 33 119 lxx .308 16 8 FEThirtyFC2
FO4CC Manwell rifle.png Manwell burglarize Creation Club 90 297 33 119 62 .308 half-dozen 11.one FEXXX94B
FO4FH Radium rifle.png Radium burglarize Far Harbor (add-on) 27 108 twoscore 119 72 25 1.08 .45 20 11.ane fourscore 7.ii twenty025FC4
FO4FH Radium rifle.png Kiloton radium rifle Far Harbor (add-on) 27 108 40 119 72 15 points of explosive damage. .45 20 xi.i
FO4FH Radium rifle.png Radical Conversion Far Harbor (add-on) 27 108 40 119 72 Ignores xxx% of target'due south damage

and energy resistance.

.45 xx 11.ane
Railway rifle (Fallout 4).png Railway rifle 100 100 10 119 69 20 5 Railway spike x xiv.4 290 xx.ane 000FE268
Railway rifle (Fallout 4).png Image railway rifle ane 1 two 119 71 20 5 Railway fasten 1 14.iv 290 20.1 00221235
FO76 Submachine gun.png Submachine gun ten 127 127 107 63 35 0.28 .45 l 12.seven 109 viii.half dozen 0015B043
Silver submachine gun.png Silver submachine gun 10 127 127 107 63 .45 l 13.viii 121 eight.viii 001B28F7
Spray n Pray.png Spray northward' Pray 33 419.i 127 77 69 fifteen points of explosive damage. .45 19 1084 57.one
Syringer.png Syringer Variable Variable 2 119 72 35 Syringer ammo 6.2 132 21.3 0014D09E

Shotguns

Shotgun name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special effect Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Class ID
Fo4 combat shotgun standard.png Combat shotgun 50 100 20 47 23 35 ane.43 Shotgun beat 8 xi.1 87 7.8 0014831C
Fo4 justice.png Justice 50 100 twenty 35 28 Chance to stagger on hitting. Shotgun shell 15.5 1076 69.iv 001F61E4
Le Fusil Terribles.png Le Fusil Terribles 62 124 twenty 71 29 +25% impairment/ limb harm,

Increased recoil.

Shotgun shell 15.7 389 24.8 00225771
Double-barrel shotgun (Fallout 4).png Double-barrel shotgun 45 162 36 47 xvi 30 Shotgun crush 2 nine 39 4.33 00092217
Handmade shotgun.png Handmade shotgun Creation Club Shotgun beat Atomic number 26XXX804
Triple-barrel handmade shotgun.png Triple-barrel handmade shotgun Creation Club Shotgun shell FeXXX803

Pipe weapons

Weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special result Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Course ID
Fo4 pipe bolt-action.png Pipe bolt-activity 34 half dozen.8 2 95 63 29 1.17 .308 6 3.ii 30 ix.4 0014831A
Fallout4 pipe pistol.png Pipe gun xiii 71.5 55 83 57 30 0.43 .38 12 2.3 20 viii.7 00024F55
Pipe revolver.png Pipe revolver 24 14.4 half dozen 83 61 35 0.68 .45 6 iv.ii 25 6.0 0014831B

Heavy weapons

Heavy weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special result Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Form ID
Fallout4 Fat man.png Fatty Man 468 1 117 63 lx 7.8 Mini nuke 1 30.vii 512 xvi.7 000BD56F
Fallout4 Fat man.png Large Male child 486 i 117 39 Shoots an additional projectile. Mini nuke 1 30.7 12405 404.07
The Striker.png The Striker Far Harbor (add-on) 100 1 117 63 60 ane.66 50% chance to cripple target'southward leg. Modified bowling brawl 1 xxx.7 2512 81.82 xx031702
FO4NW Nuka-Nuke launcher.png Nuka-nuke launcher Nuka-World (add-on) 794 1 117 63 Nuka-nuke ane 36 650 18.06
Flamer (Fallout 4).png Flamer 12 Fire 108 ninety 47 53 30 Flamer fuel 100 16.1 137 8.51 000E5881
Flamer (Fallout 4).png Sergeant Ash Far Harbor (add-on) xiii Fire 117 90 47 53 20% to cripple target'southward leg. Flamer fuel 100 16.i
Harpoon gun.png Harpoon gun Far Harbor (add-on) 150 2 143 63 twoscore Harpoon one sixteen.iii 205 12.58 20010B81
Harpoon gun.png Admiral's Friend Far Harbor (add-on) 150 2 143 63 40 x2 impairment if target is at full health. Harpoon ane sixteen.3 1005 61.66
Harpoon gun.png Skipper's Last Stand up Far Harbor (add-on) 165 two 143 63 40 +150 damage resistance while

reloading.

Harpoon 1 16.3 1005 61.66
Harpoon gun.png Defender's Harpoon Gun Far Harbor (add-on) 150 2 143 63 40 Ignores 30% of target's damage

and free energy resistance.

Harpoon i 16.3 1005 61.66
Fo4CC Heavy incinerator.png Heavy incinerator Creation Club 30+43 Fire 175.2 24 23 53 Flamer fuel six 16.1 FEThirty809
Fallout4 junk jet.png Junk Jet xl twenty 119 75 30 Most junk items 29.nine 285 half-dozen.2 000E942B
Fallout4 Minigun.png Minigun 8 217.6 272 131 35 30 5mm 500 27.4 382 14 0001F669
Fallout4 Minigun.png Ashmaker 9 281.seven 313 77 39 fifteen points of fire impairment. 5mm 500 28.7 1755 61.1
Missile launcher (Fallout 4).png Missile launcher 150 2 203 65 45 Missile 1 21 314 fourteen.95 0003F6F8
Missile launcher (Fallout 4).png Partystarter 150 two 191 107 fifty% more damage against humans. Missile 28.v 4822 ? ?
Missile launcher (Fallout 4).png Death From Above 151 two 203 65 75% increased motility speed when aiming downwardly sights. Missile 21 4479 ? ?
Broadsider Broadsider 108 ii 203 63 40 Cannonball 1 27.iv 245 nine 000FD11B

Energy weapons

Light amplification by stimulated emission of radiation

Laser weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special result Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Form ID
Fallout4 Institute pistol.png Institute laser 21 99 66 71 70 25 Fusion cell xxx 3.ix 50 12.8 001633CC
Virgils rifle.png Virgil's rifle 33 217.viii 66 227 85 +50% damage to super mutants. Fusion prison cell 7.2 384 53.three 00225ABA
BaseLaserMusketFO4.png Laser musket xxx 18 half dozen 71 70 30 Fusion cell i 12.vi 57 four.v 0001DACF
Fallout4 laser pistol.png Laser gun 24 120 fifty 71 25 Fusion cell 30 iii.5 69 xix.vii 0009983B
Fallout4 laser pistol.png Old Faithful 29 145 50 71 71 x2 impairment if target is at full health. Fusion cell 30 4.5 929 206.4 001F61E2
Fallout 4 Survivors Special.png Survivor'due south Special 26 19 44 47 42 Does more damage the lower the

player's health.

Fusion cell four.8 340 70.8 00225ABC
Protectron's Gaze.png Protectron's Gaze Automatron (add-on) 54 307.8 57 47 44 25% faster burn down rate, fifteen% faster reload. Fusion prison cell thirty 5.ane 352 69
Good Intentions.png Skillful Intentions 21 237.iii 113 194 82 Frenzy emenies on critical striking. Fusion cell 7.9 393 49.7 0022537B
Fallout 4 Laser Rifle.png Paradigm UP77 "Limitless Potential" 24 120 fifty 227 96 Unlimited ammo capacity. Fusion cell Space 6.v 355 54.vi 0023E5EE
Fallout 4 Laser Rifle.png Righteous Authority 26 130 50 203 76 x2 critical shot damage, critical meter

fills 15% faster.

Fusion cell 27 5.5 326 59.3 00225963
Fallout 4 Laser Rifle.png Wazer Wifle 55 275 50 302 76 Unlimited ammo capacity. Fusion cell Infinite half-dozen.three 364 57.8 00225965
Gatling laser (Fallout 4).png Gatling light amplification by stimulated emission of radiation fourteen 380.8 272 203 30 Fusion core 500 19.iii 804 41.7 000E27BC
Gatling laser (Fallout 4).png Concluding Judgment fourteen 476 340 203 48 25% faster fire rate, 15% faster reload. Fusion core 500 19.3 3804 197.1 00225ABE
Gatling laser (Fallout 4).png Aeternus Nuka-World (add-on) 24 355.v 45 251 63 Unlimited ammo capacity, unlimited ammo. Fusion core 500 39.three 4799 122.one

Plasma

Plasma weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special outcome Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Grade ID
Fallout4 plasma pistol.png Plasma gun 24+24 115.5 33 119 30 Plasma cartridge 30 three.ix 123 31.five 00100AE9
Plasma gun.png Experiment eighteen-A 25+25 680 136 203 140 6.vi 25% faster fire rate, fifteen% faster reload. Plasma cartridge 001F61E9
Fallout4 plasma thrower.png Sentinel's Plasmacaster 24+24 270.six 33 119 148 x2 damage if target is at full health. Plasma cartridge 4.8 602 125.4 00225967

Other

All these weapons count every bit non automated weapons and thus work with either Gunslinger, Rifleman, or Sniper, except the Cryolator, which is counted as a heavy gun and thus works with Heavy Gunner.

Other weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special effect Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Form ID
CC Atomizer.png Conflicting atomizer Creation Club 54 540 100 155 seventy Alien equalizer round or Fusion cell 45 iii.0 1536 512 IronXXX84E
Alien blaster pistol.png Alien blaster pistol 50 500 100 119 20 Alien blaster round or Fusion prison cell 42 two.5 1551 620.four 000FF995
Alien blaster pistol.png Hub's Conflicting Blaster Nuka-World (add-on) 58 580 100 149 76 twenty x2 critical shot damage, critical meter

fills xv% faster.

Alien blaster round or Fusion cell 42 two.5 2751 1100.4 20043416
Fo4CC alien disintegrator.png Conflicting disintegrator Creation Club 55 220 40 155 72 Alien equalizer round or Fusion cell 50 4.7 1770 376.6 FeXxxF99
BFG9000.png BFG 9000 Creation Club Silvery plasma cell IronThirty800
Cosmic cannon.png Catholic cannon Creation Club 36 90 77 72 Fusion jail cell 33 5.5 95 17.three FEXXX864
FEXXXC45
Cryolator (Fallout 4).png Cryolator twenty 180 ninety 71 66 20 Cryo cell 25 13.ii 302 22.9 00171B2B
Thirst Zapper.png Thirst Zapper Nuka-World (add-on) Varies Varies 100 Squirt of h2o/
Weaponized Nuka-Cola/
Weaponized Nuka-Ruby/
Weaponized Nuka-Cola Quantum
ii 10 5 twenty007BC8
Salvaged assaultron head.png Salvaged Assaultron head Automatron (add-on) 35 + 45 Radiation 11 93 65 Irradiates user past 50 rads per discharge. Fusion cell Charged single shot 8 40 five xx0100B7
Solar cannon.png Solar cannon Creation Club 30+35 104 xvi 155 76 Fusion cell 16 31.6 FEXXXF99
Fo4CC Tesla cannon.png Tesla cannon Creation Club 60 120 twenty 395 62 Fusion cell 15 21 314 14.9 Atomic number 2630F99
IronXxx03E
Tesla rifle.png Tesla burglarize Automatron (add-on) 38 152 xl 83 seventy Fires electric charge that arcs between targets. Fusion cell xv eight.1 90 11.1 xx003E07
Thunderbolt.png Thunderbolt Creation Club Fusion cell FEXXX824

Radiations weapons

These weapons produce radiation damage, including both direct damage from explosions and harm over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage.

Gamma

Other weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special effect Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Grade ID
Gamma gun (Fallout 4).png Gamma gun 110 121 66 119 30 Gamma round eight 3 156 52 000DDB7C
Lorenzos artifact gun.png Lorenzo's Antiquity gun 25+10 38.5 66 203 69 Stuns target on hit, area of effect. Gamma round 4.v 753 167.three 002266F7
Gamma gun (Fallout 4).png Zeta gun 57 62.7 66 119 Gamma circular 8 3.1 156 50 002266FC

Poisonous substance weapons

Poisonous substance weapons utilize the poisonous substance harm blazon to deal ongoing harm to targets.

Other weapon name Damage per shot Damage per second Fire rate Range Accuracy Critical hit Damage Action point cost Damage per Action Point Special effect Ammunition used Magazine capacity (shots per reload) Weapon weight Weapon value in caps Value to weight ratio Form ID
Acidsoaker.png Acid Soaker Nuka-World (add-on) 11 ? 66 35 94 ? ? ? Acrid concentrate 20 3 125 42 xx007BC6

Explosives

Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the Bloody Mess, Demolition Expert and SCAV! - Cautionary Crafts perks, only merely for their "primary" harm effects (which always includes the "Explosive" legendary prefix); this is why the pulse grenade and pulse mine are not afflicted by any of the three.

Thrown

Thrown explosive weapon name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Form ID
Baseball grenade.png Baseball grenade 101 Attack Explosion 1 40 40 00107BD6
Cryogenic grenade.png Cryogenic grenade 151 Attack Explosion 0.5 50 100 000FF21D
Fragmentation grenade (Fallout 4).png Fragmentation grenade 151 Attack Explosion 0.5 50 100 000EEBED
FragmentationMIRV-NukaWorld.png Fragmentation grenade MIRV Nuka-World (add-on) one Attack Explosion ane 75 75 20033905
Smart fragmentation grenade.png Smart fragmentation grenade Nuka-World (add-on) 151 Attack Explosion 0.half-dozen 60 100 xx0346FC
HalluciGen gas grenade.png HalluciGen gas grenade i Attack Explosion 1 35 35 000E98E5
FuryGrenade-NukaWorld.png Fury grenade Nuka-World (add-on) one Attack Explosion ane 35 35 xx02618B
PersuasionGrenade-NukaWorld.png Persuasion grenade Nuka-World (add-on) i Attack Explosion i 35 35 20023E60
PredatorGrenade-NukaWorld.png Predator grenade Nuka-World (add-on) 1 Attack Explosion 1 35 35 20025B0A
Homing Beacon.png Homing beacon ane Attack Explosion one 0 0 00065DEC
FO4 Institute Pulse grenade.png Found EM pulse grenade Cut content 150 Energy Explosion 0.5 100 200 0018325E
Fo4 Molotov cocktail.png Molotov cocktail 51 Attack Explosion 0.5 20 twoscore 0010C3C6
Fo4 Nuka grenade.png Nuka grenade 301 Attack Explosion + 100 Radiation Explosion 0.5 100 200 000E5750
NukaCherryGrenade-NukaWorld.png Nuka Cherry grenade Nuka-World (add-on) Cut content 201 Attack Explosion 0.v l 100 xx040CDD
Nuka Quantum grenade.png Nuka Quantum grenade Nuka-World (add-on) 301 Attack Explosion 0.5 l 100 xx040CDE
Plasma grenade (Fallout 4).png Plasma grenade 150 Attack Explosion + 150 Energy Explosion 0.5 135 270 0010A33D
Fallout4 Pulse grenade.png Pulse grenade 150 Energy Explosion , Secondary 0.v 100 200 000FF21F

Placed

Placed explosive weapon name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Class ID
Bottlecap mine (Fallout 4).png Bottlecap mine 301 Attack 0.five 75 150 0010771F
Fallout4 Cryo mine.png Cryo mine 101 Attack 0.5 50 100 0010C669
Fallout4 Fragmentation mine.png Fragmentation mine 101 Attack 0.v l 100 000E56C2
Nuke mine.png Nuke mine 301 Attack + 100 Radiation 0.five 100 200 0010A340
Fo4 plasma mine.png Plasma mine 150 Attack + 150 Energy 0.5 100 200 0010A342
Fallout4 Pulse mine.png Pulse mine 150 Energy 0.5 100 200 0010A344

Faction explosives

Thrown explosive weapon name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Form ID
VirtyandArtillery Smoke Grenade.png Arms smoke grenade 1 Attack 0.5 0 0 0012E2CA
FO4 Institute Pulse grenade.png Establish beacon one Attack 0.v 0 0 00174F8F
FO4 Institute Pulse grenade.png Synth relay grenade 1 Attack 0.5 50 100 000589F2
VirtyandArtillery Smoke Grenade.png Vertibird bespeak grenade 1 Attack 0.5 ten xx 00056917

Traps

Placed

Placed trap proper name Damage per shot AOE Weapon weight Weapon value in caps Value to weight ratio Course ID
Fo4FH bear trap.png Acquit trap Far Harbor (add-on) 8 20054072
Bleeding bear trap.png Bleeding carry trap Far Harbor (add-on) 8 xx0540F7
Caltrops.png Caltrops Far Harbor (add-on) 0.5 twenty05406E
Poisoned caltrops.png Poisoned caltrops Far Harbor (add-on) 0.5 twenty0540ED

Melee weapons

Damage found in the table is base damage, every point of Strength adds 10% to it. Several perks can further increment the damage displayed for a melee weapon.

Bladed

Bladed weapons tin dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength.

Bladed melee weapon name Damage per attack Damage per second Speed Critical hit Damage Action point cost Damage per Action Point Special event Weapon weight Weapon value in caps Value to weight ratio Form ID
Automatron assaultron blade.png Assaultron bract Automatron (add-on) 17 xix.8 Medium 35 three 50 16.7 twenty008B8E
Chinese officer sword (FO4).png Chinese officer sword sixteen eighteen.vii Medium 35 0.46 3 50 sixteen.7 00147BE4
Chinese officer sword (FO4).png General Chao's Revenge 28 34 Medium 35 0.8 +50% more damage to robots. three 775 258.iii
Chinese officer sword (FO4).png Sword of Wonders Nuka-World (add-on) xvi Medium Ignores 30% of target's damage

and energy resistance.

3 325 108.three 20050DD3
Chinese officer sword (FO4).png Zao'south sword 16 22 Medium 35 0.46 three fifty sixteen.vii 001F0860
Fallout4 Combat knife.png Combat knife ix 16 Fast 20 0.45 one 25 25 000913CA
Pickmans Blade.png Pickman's Blade 15 59.ix Fast 20 0.75 +25 points of bleeding harm. ane 143 143 0022595F
Fo4DisciplesBlade HackingBladeMod.png Disciples blade Nuka-World (add-on) 20 Fast 20 1 1.5 80 53.iii xx01AABC
Fo4DisciplesBlade HackingBladeMod.png Throatslicer Nuka-World (add-on) 20 Fast twenty i +25 points of bleeding damage. 1.5 xx04E422
FO4 Grognak axe.png Grognak's axe 25 29.8 Medium 20 i.25 10 100 x 00183FCD
Fallout4 Machete.png Machete 14 16.2 Medium 30 0.47 2 25 12.v 00033FE0
Kremvh's Tooth.png Kremvh's Molar 28 + 3 Poison fifty.2 Medium 30 0.93 + 0.i Poison +3 points of toxicant harm. 2 two 1 0022576D
Mr. Handy buzz blade.png Mr. Handy buzz blade Automatron (add-on) 5 26.2 Very Fast xl 10 50 five xx0020F8
Revolutionary sword.png Revolutionary sword 16 xviii.seven Medium 35 0.46 3 50 16.seven 00143AB5
Shem Drowne sword.png Shem Drowne sword 16 + 9 Radiation 20.four Medium 35 0.46 + 0.26 Radiation Targets are irradiated on hit. three 250 viii.3 0000364A
Ripper (Fallout 4).png Ripper 4 21 Very Fast twoscore 0.7 6 50 8.3 000FA2F6
Ripper (Fallout 4).png Reckoning four 25 Very Fast xl 15% less damage while continuing and

not moving.

six 50 8.3 0022B604
Ripper (Fallout 4).png The Harvester Far Harbor (add-on) 4 Very Fast 40 Chance to stagger on hit. 6 250 41.7 xx04FA7E
Shishkebab (Fallout 4).png Shishkebab thirteen + xiii Energy 15.three Medium 35 0.37 + 0.37 Energy three 200 67 000FA2FB
Fo4 switchblade.png Switchblade 8 fourteen.half dozen Fast xx 0.4 1 20 20 000FDC81
Fo4CC steel sword.png Steel sword Creation Club 35 Medium Increased damage later on each

sequent hit on same target.

four 750 187.5 FEXXXF9B
F4 PSS Knife Trans.png Pint-Sized Slasher knife Creation Club +50% more than damage to humans. Atomic number 26Xxx809

Blunt

Blunt weapons tend to stagger opponents more than often than bladed weapons. Similar all melee weapons, blunt weapons benefit from Large Leagues and Forcefulness.

Blunt melee weapon name Damage per attack Damage per second Speed Critical hit Damage Action point cost Damage per Action Point Special effect Weapon weight Weapon value in caps Value to weight ratio Form ID
Fo4CC alien shock baton.png Alien daze baton Creation Club FEXXX84F
Natural baseball bat fo4.png Baseball bat 16 12.i Wearisome 35 0.46 3 25 8.three 0008E736
Cedar Baseball Bat.png 2076 World Series baseball bat 16 16.5 Tedious 35 0.46 6% chance to send targets flying. 3 325 108.3 00226438
Cito'sShinySlugger-NukaWorld-Melee.png Cito'southward Shiny Slugger Nuka-World (add-on) 123 Tiresome Refills AP on critical hitting. 7.5 175 28.3 xx04F084
Fencebuster.png Fencebuster Far Harbor (add-on) 44 Irksome 35 1.26 Ignores 30% of target'south damage

and energy resistance.

three 125 41.7 twenty04923C
Board.png Board 14 10.5 Tedious 33 0.42 three 20 6.7 0005C250
Commie Whacker.png Commie Whacker Nuka-World (add-on) 10 Medium 25 0.4 2 25 12.5 xx052926
Fo4 lead pipe.png Pb piping 11 12.viii Medium 30 0.37 iii xv 5 000FC9C3
Fallout4 Pipe wrench.png Pipe wrench 13 xv.iii Medium 35 0.37 2 30 xv 000D83BF
Fallout4 Pipe wrench.png Big Jim 13 17.nine Medium 35 0.37 20% to cripple target'due south leg. 2 150 75 0023E5EC
Pole hook.png Pole hook Far Harbor (add-on) 63 Tedious forty seven 52 seven.four xx009582
Pole hook.png Bloodletter Far Harbor (add-on) 30 Tedious 40 +25 points of bleeding damage. 7 52 seven.4 20034E7B
Pole hook.png The Fish Catcher Far Harbor (add-on) 86 Slow forty% less AP cost in VATS. 7 312 44.6 xx05158D
Fallout4 Pool cue.png Pool cue xiii 9.9 Slow xxx 0.43 1 10 10 000FA3E8
Fallout4 Rolling pin.png Rolling pin eleven 12.eight Medium 25 0.44 1 ten x 00142FAB
Fallout4 Security Baton.png Billy eleven 12.8 Medium 30 0.37 2 15 7.5 0008C14D
Fo4 sledgehammer.png Sledgehammer 23 17.six Slow xl 0.58 12 40 3.3 000E7AB9
Super sledge (Fallout 4).png Super sledge xl thirty.eight Deadening 45 0.89 20 180 9 000FF964
Atoms Judgement.png Atom's Sentence Far Harbor (add-on) 40 + 100 Radiation Boring 45 +100 radiation impairment. 20 xx03A388
Natural baseball bat fo4.png Swatter 17 ? Dull 35 0.49 3 30 10 00061721
Rockville Slugger.png Rockville Slugger 21 12.seven Boring 21 1 40% less AP toll in VATS. 3.5 133 38 001F2674
Fallout4 Tire Iron.png Tire iron 12 13.vi Medium 25 0.48 ii 25 12.5 00185D25
Walking cane.png Walking cane 10 11.nine Medium 20 0.5 2 ten five 000FDC7D

Unarmed weapons

Unarmed weapons do good from the Iron Fist perk likewise as from Strength. Notation that unarmed weapons cannot be equipped while wearing power armor.

Fist melee weapon name Damage per attack Damage per second Speed Critical hit Damage Action point cost Damage per Action Point Special effect Weapon weight Weapon value in caps Value to weight ratio Form ID
Boxing glove (Fallout 4 weapon) Boxing glove 9 10.2 Medium 25 0.36 ane x x 0016498F
Deathclaw gauntlet (Fallout 4).png Deathclaw gauntlet 25 29.viii Medium forty 0.63 10 75 7.5 000D8576
Fallout4 Knuckles.png Duke ten 9.four Medium 25 0.iv 0.v ten xx 0005524B
Meat hook.png Meat hook Far Harbor (add-on) xx Medium 2 32 16 xx04B5F4
Meat hook.png Butcher'south Hook Far Harbor (add-on) xx Medium AP refills on critical hit. 2 xx05158C
Power fist (Fallout 4).png Power fist 20 23.eight Medium 35 0.57 iv 100 25 0011B336

Renaming weapons

In Fallout 4 the player is able to rename whatever weapon, including unique weapons, at whatever weapons workbench. Withal, the Silver submachine gun, the Survivor'south Special, Ashmaker and Grognak's axe cannot be renamed, nor will they selection upward whatsoever prefixes from modding. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalization to weapons and tin assistance avoid accidentally disassembling a favored weapon.

  • Special and absolute characters (i.eastward. alt-codes) can be used when renaming a weapon, but some of those volition exist replaced with "?".
  • Since patch one.three, HTML tags (e.g. <u>, <i>) tin can no longer exist used to change the appearance of the weapon'southward proper name.

Mods

Weapons may exist modified in Fallout 4. Each weapon has modification "slots" (e.g. butt, grip, magazine, sights) that may be modified with increasingly powerful or useful mods past the role player character based on their perks. However, the thespian graphic symbol may salve useful mods that are not all the same bachelor via the actor character'due south perk level by simply modifying any weapon that already has the mod of involvement.[5] Past replacing the mod of involvement with any available mod the original modern goes into inventory and may then be used to change the histrion character'due south chosen weapon without regard for their perk level. Unique weapons do not offering this adequacy; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged. However information technology is possible to do the reverse, that is, to transfer standard mods from standard weapons onto unique and legendary weapons.

Notes

If a thespian graphic symbol puts any weapons, including unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may exist irretrievable. This cannot be totally prevented by any form of barrier or obstacle. Store valuable weapons in an unpopulated settlement, in an interior jail cell, or on an Armor rack.

Bugs

Meet also

In Fallout 4

  • Fallout 4 ammunition
  • Fallout iv weapon mods
  • Fallout 4 unique weapons
  • Legendary weapons

In the residuum of the Fallout serial

  • Fallout weapons
  • Fallout 2 weapons
  • Fallout iii weapons
  • Fallout: New Vegas weapons
  • Fallout 76 weapons
  • Fallout Tactics weapons
  • Fallout: Brotherhood of Steel weapons

References

  1. https://www.nexusmods.com/fallout4/articles/189
  2. https://www.creationkit.com/index.php?title=Unit
  3. https://www.creationkit.com/fallout4/index.php?title=Talk:Weapons
  4. 4.0 four.one iv.2 https://world wide web.creationkit.com/fallout4/index.php?title=AimModel
  5. Notes from page for Gun Nut perk

weaversheins.blogspot.com

Source: https://fallout.fandom.com/wiki/Fallout_4_weapons

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